AI Insights · Timothy · October 2021
Top 5 Boxing Games in Belgium Q3 2021: Unified Platform Performance
Discover how the top 5 boxing games performed in Belgium during Q3 2021. Data includes weekly downloads, revenue, and active user trends.
In Q3 2021, the top 5 boxing games in Belgium showcased varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at their performance:
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw its weekly downloads peak at 1.2K in late July. Weekly revenue fluctuated, peaking at $84 in the last week of August. Active users peaked at around 4.7K in late July but later declined to approximately 3.2K in early September.
Slap Kings by Lion Studios had a notable increase in weekly revenue, reaching $141 in mid-September. Downloads saw a downward trend, starting at 734 in late June and dropping to 294 by the end of September. The game’s active users also decreased from 4.3K in early July to 1.7K by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. experienced a peak in weekly revenue of $218 at the end of August. Downloads hit a peak of 1.2K in late July, and active users saw a significant rise to 1.5K around the same time. However, both metrics saw some decline towards the end of the quarter.
Bad Girls Wrestling Game by Fighting Arena showed stable weekly downloads, hovering around 500 in July and August. The game’s revenue was modest, with a brief peak at $24 in mid-August. Active users saw a decline from 637 in late June to 400 by the end of September.
Karate Fighter: Fighting Games, also from Fighting Arena, had steady weekly downloads, peaking at 517 in late July. Active users increased from 725 in late June to 1K by the end of September.
This data, provided by Sensor Tower, offers a comprehensive view of the performance of these top boxing games in Belgium. For more detailed insights, visit Sensor Tower.